The authors highlight three grand challenges for feature multimedia research: (1) seamless authoring of multimedia, (2) seamless communicating and interacting environments, and (3) intelligent usage of digital media. A key issue for these challenges is: what does it mean to the users? I think this is a huge difference between traditional multimedia research and new media research. Since media could be everything, traditional research such as compression or streaming, tries to break the information bottleneck in a multimedia system, but there is still a huge gap between the multimedia system and everyday experience in people’s life. Why? Maybe the information bottleneck is not in the system but lies in the way people use the system to deal with the digital media content. By exploring the conditions where people deal with the content, new media researchers try to bridge the gap.
In Section 5, the community discusses what is acceptable multimedia research. The answer is very interesting: the key to answer is not what particular media format the research deals with but how the research contributes to our understanding of combining these media. For me it’s a good criterion to think about research in general.
Ref:
L. Rowe, R. Jain, ACM SIGMM Retreat Report on Future Directions in Multimedia Research [pdf]

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